Post-Client meeting reflection

I think that the first meeting with the client went well; the client seemed generally pleased with our pitch for the game. 
The client was quite interested with the what the story of the game will be since the it is one of the aspects that will keep the students invested in the game (unfortunately since we were unsure of the direction that the game would be going after the meeting, our current story was only an outline so that will need further development)
The client liked our idea for the game being split into different regions that cover different areas of math so we're not having to dramatically change the idea for our game. However game mechanics that the client did bring up were:
  • Health.
  • How save progression will function.
  • The game needing to be linear.
For me this meeting has confirmed for me that I will be creating a large soundtrack for the game, since we will be having all the areas that were in our original pitch. 
This meeting has also changed how the level design will be handled since the client specified that the game needs to be linear, meaning that I should avoid having unnecessary areas and limit it to the important locations for each region.

Comments